2021/3/27/Updates
Twilight Tower (post jam version) » Devlog
Massive rebalancing. More bug fixes.
- The Ignore card wasn't properly "secretly" adding a new card to the deck to begin a dark slippery slope.
- Distrust should increase faster.
- Danger increases incident chance more consistently.
- Hunger is more punishing.
- Being a bad person is now more rewarding.
- Mystery boxes are a little less frequent and have different costs.
- Small adjustments to a few cards that I completely forgot to write down and can't remember now.
- Fixed some more narrative inconsistencies or missing pieces.
Much, much more coming after I'm satisfied with the current balance of things.
Files
2021-03-27-522 Twilight Tower.zip 41 MB
Mar 27, 2021
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Twilight Tower (post jam version)
A survival horror/roguelite/dark decision-making card game hybrid where morality conflicts with survival.
Status | In development |
Author | Boz of Aesth |
Genre | Card Game, Role Playing, Strategy, Survival |
Tags | Deck Building, Horror, Multiple Endings, Psychological Horror, Roguelite, Survival Horror |
Languages | English |
More posts
- Towers and TribulationsMay 29, 2022
- What I'm Saying When I Say 'Game Design'May 25, 2022
- The Highs and Lows of Game DesignOct 22, 2021
- 2021/05/22 BugfixMay 22, 2021
- Concept Art & Game Design PlansMay 19, 2021
- 2021/04/30 UpdatesApr 30, 2021
- 2021/04/24 UpdateApr 24, 2021
- 2021/04/23 UpdatesApr 23, 2021
- Twilight Tower Updates & Future PlansApr 04, 2021
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