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Boz of Aesth
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Devlog
Submission to HEXCODE x THEME SHOWDOWN JAM 2
Submission to Bundle Submission for Indie Bundle for Abortion Funds
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Twilight Tower (post jam version)
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Devlog
Towers and Tribulations
May 29, 2022
by
Boz of Aesth
5
Time for an update! I have to apologize in advance if you were looking for my usual game design spiels. I've decided to write smaller posts with game design bits and thoughts, so they won't be peppere...
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What I'm Saying When I Say 'Game Design'
May 25, 2022
by
Boz of Aesth
6
Yesterday I posted what I thought was a super clever article about showing Twilight Tower at a convention one day and then forgetting my fiancee's birthday the next. I tried to tie it all together int...
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The Highs and Lows of Game Design
October 22, 2021
by
Boz of Aesth
5
A look at establishing a graphic novel aesthetic for Twilight Tower. Howdy, Boz here, the game designer, programmer, project lead, etc for Twilight Tower. According to the calendar it’s been about...
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2021/05/22 Bugfix
May 22, 2021
by
Boz of Aesth
1
Game should no longer freeze when you skip the dream sequence...
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Concept Art & Game Design Plans
May 19, 2021
by
Boz of Aesth
4
#game design, #concept art
Howdy, Boz here, Since releasing the original alpha version of Twilight Tower, I’ve kept busy building and testing new prototype features, writing narrative, creating UI mockups, and planning the ga...
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2021/04/30 Updates
April 30, 2021
by
Boz of Aesth
1
Fixed an issue where the dialogue was jumping around a lot. Updated card some graphics...
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2021/04/24 Update
April 24, 2021
by
Boz of Aesth
1
Fixed a logic error where the higher your distrust was, friend would save you from incidents MORE instead of less. That's now the reverse. Which makes the game a little bit harder, for your pros out t...
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2021/04/23 Updates
April 23, 2021
by
Boz of Aesth
1
Fixed some bugs with the dialogue system. While I was at it, I went ahead and added a way to skip through the dialogue to make replays faster...
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Twilight Tower Updates & Future Plans
April 04, 2021
by
Boz of Aesth
3
Howdy, Boz here. Lately I've been working on a lot of the stuff I wanted to get into the game during the jam but knew not to touch with a 10ft pole. Coming from a design background, it's important for...
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2021/3/27/Updates
March 27, 2021
by
Boz of Aesth
1
Massive rebalancing. More bug fixes. The Ignore card wasn't properly "secretly" adding a new card to the deck to begin a dark slippery slope. Distrust should increase faster. Danger increases incident...
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2021/3/26/Updates
March 26, 2021
by
Boz of Aesth
More bug fixes, more to go. Fixed the maths regarding how danger and guilt affect incident chance. Text fixes. Balance fixes once the bugs were fixed. Fixed a bug preventing a certain card from being...
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2021/3/25/Updates
March 25, 2021
by
Boz of Aesth
Several bug and dialogue fixes. More to come, as well as balance fixes...
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